Moving to monthly updates

Since we finished Part 1, we haven't really worked on anything Disc-O-Key related (as previous posts showed). While we will eventually start extensive work on Part 2, we have been pretty busy last month because of homework and exams. We don't want to fill our site with detailed post of how we did nothing, so while we will keep updating the site at least once a month, we will only post weekly updates during weeks that we actually did things. That way, we will keep updating you whenever something important happens and not waste your time with "we did nothing" posts (unless we won't do a thing for a whole month, which I think is pretty unlikely (January never happened, right?)).
Published in 09/02/2019

Meeting

Last week, we finally met and finished most of the plans for Part 2. While we haven't really implemented anything yet, it's a start. By next week I hope that we'll finish the (easy) half of the gameplay. In addition, we decided to publish Part 1 on Steam. We're still not sure whether we can (or should), but we will definitely try to.
Published in 27/01/2019

Slow progress

In the last two weeks, we didn't really do much. We planned on meeting, but that never happened, and we barely worked on the game at all. We're all rather busy, but hopefully we'll finally meet before next week. Sorry fo the lack of progress, but we can't do much about it.
Published in 20/01/2019

No updates

Last week, we didn't really do anything related to the team and Gravity Banana: Part 2. This week, however, we will meet and discuss the future of Part 2 and will (hopefully) have something to show about it. For now, we hope you enjoy Part 1.
Published in 13/01/2019

Switching parts

This week, we mostly worked on fixing all the bugs in Part 1 and started working on 2. While there's nothing yet to show, the basic movement and interactions are already present, and we started working on the more complex mechanics. Part 2 will be an open-world game with some strategy elements, and will take place immediately after the end of 1. I'll be pretty busy next week, but we should have something to show next week.
Published in 05/01/2019

Introduction to Latest Developments

Latest Developments will be kind of a blog by me (Gur Ladizhinsky) about our progress making our next game. The purpose behind it is to offer more frequent updates than our news section (which will only include major events), to show that we're actively working and not dead.
We will publish the first real post in Saturday.
Published in 31/12/2018